Designing a new car ready for production takes years. There’s all sorts of legislation to adhere to, as well as ensuring all the oily bits underneath fit where they should and all those sharp lines can actually be produced.
But the pure design work of a new car need only take a few minutes, or even seconds. We’ve all done a sketch on a piece of scrap paper during a meeting (even if they always end up looking something like The Simpsons’ Homermobile).
To take that further, computer design software has democratised car design. Anyone who knows their way around Adobe Photoshop can now create a realistic-looking (well, depending on how good they are) new car.
We do this at Autocar to help illustrate our scoop stories on upcoming new cars, but our designer is actually a professionally trained one, who in normal times sits in a dark corner of the office drawing cars when he’s not being picture editor for us and three of our sister titles.
So, if you’ve ever wondered how to design a new car, let our own Ben Summerell-Youde take you through his step-by-step guide…
1 - Research and future analysis

Unless we get a strong hint from a key designer on which concept car to look at, I’ll start my design process by gathering pictures of all the relevant models that could influence the car I need to create.
That usually includes the brand in question’s whole range as well as its concepts from the previous 10 years. I’ll also look at spy photographs and official sketches (often revealing what’s going through the designers’ minds). Plus, you can really find a lot of inspiration by looking at the walls in clay model studios, computer game-exclusive vehicles and what technology is trending.










